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Shadow Tree
Ability Descriptions (from left to right, from up to bottom)
Dark Infusion
Spell. Max level: 8. Cooldown: 0
Deal damage and cast a buff that will regenerate the target's mana over time. Can be cast on allies and on self. Also increases shadow defense of the caster by 10/20/30/40/50/50/50/50%. Regenerates 10/10/10/10/10/15/20/30 mana per turn. Lasts 3 turns.
Placebo
Spell. Max level: 8. Cooldown: 3/4/5/6/7/8/9/10
Heal the allied or enemy target for 10% of its maximum HP. The target will lose that health over 2/3/4/5/6/7/8/9 turns.
Shadowfraud
Bolt. Max level: 10. Cooldown: 2
Particle damage: Small->High. Particle count: 20. Particle shape: see ability's icon. The effect applies on the first hit. Linear trajectory.
Deals damage and applies a non-stacking damage-over-time debuff.
Terrify
Bolt. Max level: 8. Cooldown: 3
Particle damage: Small->Medium+. Particle count: 15. Particle shape: orb with electrical discharges. The effect applies on the first hit. Linear trajectory
Deal damage and amplify shadow damage that target receives by 30/30/30/50/50/50/70/70% for 4 turns. Stronger in Psychopath Form: 20 particles, amplifies shadow damage by 100/100/100/120/120/120/140/140%.
Corruption
Bolt. Max level: 6. Cooldown: 0. Manacost: 40
Particle damage: see desc. Particle count: 1. Linear trajectory. The particle is petal-shaped. The particle is big and fast so the enemy needs to be very skilled to dodge it.
Deals 400/450/500/525/550/550% of your intellect as damage if the target has any shadow effect on it. Attempts to dispell 3/3/3/3/3/2 random shadow effects from the target. If the target has no shadow effects or the particle misses, you receive a stun for one turn. Stronger in Psychopath Form: removes the stun penalty.
Betrayal
Spell. Max level: 5. Cooldown: 4
Deal 300% of your intellect as damage to your ally to recover 100/150/200/250/300% of your intellect as HP. Stronger in Psychopath Form: doubles the damage and the healing.
Silent blade
Melee. Max level: 5. Cooldown: 3
Particle damage: Medium. Particle count: 6/7/8/9/10. Linear trajectory, the angle is arbitrary. Particle shape: long sword (see ability's icon).
If a target hits the swords 3/3/3/4/4 times, the target's previous ability's cooldown is increased by 4 turns, if not, the caster receives silence for 2 turns. Stronger in Psychopath Form: adds 3 more blades that will appear randomly after the others.
Temporal strike
Melee. Max level: 3. Cooldown: 1
Particle damage: Medium+. Particle count: 3/4/5. Particle shape: arcuate waves, their length increases as they fly. Linear horizontal trajecory.
If this ability crits, reduce the cooldown of all the non-ultimate abilities by 1. If not, reduce the caster's crit chance by 30% for 3 turns. Stronger in Psychopath Form: increases this ability's crit chance by 15%.
Void spheres
Bolt. Max level: 8. Cooldown: 2
Particle damage: random between 0 and very high. Particle count: 6/8/10/12/14/16/18/20. Particle shape: little rotating black holes (see ability's icon). Parabolic trajectory, the owner chooses only the direction (left/right).
Stronger in Psychopath Form: removes cooldown and increases damage to be random between small and very high.
Mask
Spell. Max level: 8. Cooldown: 20/19/18/16/14/12/10/8
All debuffs cast by you during your next turn will appear to the enemy as the unknown effects.
Stopped clock
Spell. Max level: 10. Cooldown: 10
Place a debuff on an enemy. If the target uses ability during the next turn, its cooldown will be increased by 3/4/5/6/7/8/9/10/11/12 turns. Dispelling this debuff causes the dispeller to receive damage equal to 300% of the caster's intellect. If the target skips the next turn, no ability will be delayed and no damage will be dealt.
Shadow blend
Spell. Max level: 4. Cooldown: 6
Apply a shadow blend on yourself. It will increase your flow by 50/75/100/100% and provide 50/75/100/100% vampirism for 2/2/2/3 turns.
Insecurity
Spell. Max level: 5. Cooldown: 12/11/10/9/8
Causes the target to miss with a 70/75/80% chance. Lasts 3 turns.
Overdrive
Passive. Max level: 8. Cooldown: 3/4/5/6/7/8/9/10
Every turn you lose 10/20% of your HP. Provides 100/200% of your intellect as an additional damage for all of the damage-over-time debuffs you cast.
Reluctant orb
Summon. Max level: 4. Cooldown: 5
Summons an orb that provides Reluctant Aura. Affected units have 50% chance to block incoming damage. Also increases outgoing damage by 5/10/15/20% every turn until the orb is broken. Affects summons. Takes 1 hit to break.
Confinement
Spell. Max level: 3. Cooldown: 10
Decrease the healing target receives by 90% for 2/3/4 turns.
Blink
Soul ability. Max level: 6. Cooldown: 15/13/11/9/7/5
Teleport a soul slightly forward.
Retrograde
Spell. Max level: 2. Cooldown: 10
Cast a debuff that switches damage with healing and healing with damage. Lasts 2 turns. At level 2 this ability can be cast on allies and on self.
Salvation orb
Summon. Max level: 4. Cooldown: 5
Summons an orb that provides Salvation Aura. Increases all the healing affected units receive by 100%. Takes 1/2/3/4 hits to break.
Sacrifice
Spell. Max level: 5. Cooldown: 1
Kill an allied unit to consume his attributes. Starting from level 2 you also consume his mana and HP. Starting from level 3 you also place a buff on yourself that amplifies the damage you deal by 20/30/40% and lasts 8 turns.
Collapse
Bolt. Max level: 2. Cooldown: 30. AOE. Ultimate
Particle damage: see description. Particle count: 50. Particle shape: rhombus. Linear horizontal trajectory. 2x-3x faster than normal abilities.
Deals 40/50% of the difference between the caster's and target's intellect to the target if it has less intellect than the caster and to the caster otherwise.
Epiphany
Spell. Max level: 5. Cooldown: 9
Cast a debuff that deals 50/75/100/125/150% of your intellect as damage each turn for 7 turns. This effect cannot be dispelled.
Haunt
Spell. Max level: 6. Cooldown: 25/23/21/19/18/17
Causes the target to lose 2/3/4/5 mana each turn. Lasts 50 turns. Has a 25/25/25/25/50/75% chance to resist being dispelled. Doesn't stack.
Ultimatum
Spell. Max level: 1. Cooldown: 30. Ultimate
Heal yourself for 100% of your maximum health and apply a debuff that will reduce all the incoming damage by 95% and deal 10% of the caster's maximum health as damage to the caster. The effect cannot be dispelled. Lasts 20 turns.
Psychopath form
Morph. Max level: 3. Cooldown: 30/25/20. Ultimate
Amplifies several abilities. Lasts 6 turns.
Implosion
Spell. Max level: 2. Cooldown: 10
Cast a buff on an enemy that will increase all the damage-over-time and healing-over-time it receives by 200/400% for 1 turn.
Mirage deconvolution
Spell. Max level: 3. Cooldown: 0
This ability can be used only when you're the only unit alive in your team. Target a point to move to a corresponding position and summon the illusions in two other ones. If you won't take damage during the next turn, you regenerate 5/6/7% of your maximum health. Illusions will disappear in the beginning of your next turn.
Shock coma
Spell. Max level: 3. Cooldown: 20
Stun the target for 2/3/4 turns during which it will recover 20/17/15% of its maximum HP and 20 mana per turn.